Game Development 2026
Modular level design using ISM batching for performance polish - Conrad Schmidt 2026
Performance friendly atmosphere using material lerping - Conrad Schmidt 2026
Recently, I have undertaken the task of reimagining a game that I designed and published a decade ago. It is the perfect vehicle to learn scripting in Unreal Engine.
Game Design & Development - Unity - Conrad J Schmidt - Engineer, Michael T Kane - 2014
‘Feast or Famine was a hit game for a hot moment in 2014 - 2D Platformer on IOS
Game Design & Development - Buildbox - Conrad J Schmidt - 2015
After ‘Feast or Famine, My career at DreamWorks took off, and I had very little time to make games. So, I made a couple of simple experiences using the game engine ‘BuildBox. It offers a fun range of parameters but fairly limited. I pushed the limits pretty quickly and published a couple of fun puzzle-like runners.
Game Design & Development - Buildbox - Conrad J Schmidt - 2015