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Conrad J Schmidt

Production Artist
  • Technical Art UE
  • VisDev & Animation
    • Environment Roughs
    • Layout & Paint
    • Prop Design
    • Creatures & Sketches
    • Lighting & FX
  • Animation Reel 2D
  • Game Design
  • About Conrad
  • Art & Technology

VR Painting - Vis. Dev. Deep Dive

November 08, 2022

“The object of art is not to reproduce reality, but to create a reality of the same intensity.” - Alberto Giacometti

My reason for getting into VR was because of the design tools. Admittedly, I couldn't put it down when I started playing Robo Recall from Epic Games. I'm jumping back into the design application - a three-week deep dive and I'm feeling proficient. You can check out some of my VR paintings here (painted in 'Quill):

https://vimeo.com/268909697

https://vimeo.com/268911546

https://vimeo.com/268913075

https://vimeo.com/268920576

Working as an environment designer, I would concept a set, then use the headset as a camera and cut a video for presenting to the showrunners. It made quite an impression compared to the usual rough sketch. Once approved, I would generate a 3D (.fbx) file and use it to finalize orthos and paint over it in Photoshop. Also, I demonstrated how it could be a tool for directors to move the camera around and record pre-viz. All of which worked great.

Ultimately, I enjoyed the experience. I might try again someday, but I consider VR a novel tool. AR has more potential - as long as I don't have to wear a headset all day.

Tags: vr painting, vis dev, quill, environment design, Conrad, dreamworks, set design, pre vis
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