• Technical Art UE
  • VisDev & Animation
    • Environment Roughs
    • Layout & Paint
    • Prop Design
    • Creatures & Sketches
    • Lighting & FX
  • Animation Reel 2D
  • Game Design
  • About Conrad
  • Art & Technology
  • Menu

Conrad J Schmidt

Production Artist
  • Technical Art UE
  • VisDev & Animation
    • Environment Roughs
    • Layout & Paint
    • Prop Design
    • Creatures & Sketches
    • Lighting & FX
  • Animation Reel 2D
  • Game Design
  • About Conrad
  • Art & Technology

Set Design, Spirit 2022

Production Design - Sets

November 21, 2024

"Find a job you enjoy doing, and you will never have to work a day in your life." ―Mark Twain

With the introduction of new tools, my approach to design is evolving. Mostly, I evaluate the needs of a project or assignment and grow from that. Most recently, I worked as a set designer on a soon to be released DreamWorks animated and live action feature film. The experience involved exploring and successfully implementing a variety of applications and techniques, including 3D scans, Zbrush sculpts, and pre vis in Unreal Engine - as well as a photoshoot with Dragon Frame. It was fast-paced, result-oriented design on an epic level. I look forward to sharing some of that work soon.

CS

Prev / Next